Re:After losing half its value, Nvidia faces reckoning
by michaelmrose on Wednesday December 12, 2018 @03:12PM
(#18667337)
Ray tracing produces the best results for complex dynamic lighting. This is why it's used for example in movies. It's also normally done on the cpu which is slow rtx is supposed to do something with specialized hardware on chip which is much faster although games would have to build Nvidia specific features which doesn't bode well.
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Re:After losing half its value, Nvidia faces reckoning
by Wowfunhappy on Wednesday December 12, 2018 @04:27PM
(#18667905)
> although games would have to build Nvidia specific features which doesn't bode well.
Actually, nVidia's raytracing stuff is—somewhat-uncharacteristically for the company—all done in open APIs.
Re:After losing half its value, Nvidia faces reckoning
by Wowfunhappy on Wednesday December 12, 2018 @09:53PM
(#18669532)
I'm past the edit window, but tiny self-correction: I probably should have said "hardware agnostic APIs" instead than "open APIs". DirectX isn't "open" per se, although it depends on your definition.