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Re:REXPaint: Powerful, User-Friendly ASCII Art Editor by ArtWomb on Monday December 10, 2018 @09:44PM (#18652976)
Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor?

Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;)

I use the wonderful Piskel 2D sprite drawing tool. And it can handle sizable frame counts at 1024x1024 resolution.

https://www.piskelapp.com/

Re:REXPaint: Powerful, User-Friendly ASCII Art Editor by myhf on Tuesday December 11, 2018 @01:28AM (#18653572)
Here's a Canvas2D-based viewer for REXPaint files:

http://jjclark1982.github.io/rex-viewer/

Adding an editing interface is left as an exercise for the reader.

Re:REXPaint: Powerful, User-Friendly ASCII Art Editor by yoklov on Monday December 10, 2018 @10:50PM (#18653218)
Nothing prevents it beyond awkward save/load semantics in the browser. Webgl acceleration would be fairly trivial (to one familiar with opengl) if necessary as well.
Re:REXPaint: Powerful, User-Friendly ASCII Art Editor by itukeitto on Tuesday December 11, 2018 @08:28AM (#18655152)
As a matter of fact, there's already one out there!

I've been contributing some code. It's called glyphdrawing.club and is a lot of fun. No colors yet, but they are coming next.

Check it out:

https://glyphdrawing.club/

https://github.com/hlotvonen/glyph-drawing-club