Re:REXPaint: Powerful, User-Friendly ASCII Art Editor
by myhf on Tuesday December 11, 2018 @01:28AM
(#18653572)
Here's a Canvas2D-based viewer for REXPaint files:
http://jjclark1982.github.io/rex-viewer/
Adding an editing interface is left as an exercise for the reader.
Re:REXPaint: Powerful, User-Friendly ASCII Art Editor
by yoklov on Monday December 10, 2018 @10:50PM
(#18653218)
Nothing prevents it beyond awkward save/load semantics in the browser. Webgl acceleration would be fairly trivial (to one familiar with opengl) if necessary as well.
Re:REXPaint: Powerful, User-Friendly ASCII Art Editor
by itukeitto on Tuesday December 11, 2018 @08:28AM
(#18655152)
As a matter of fact, there's already one out there!
I've been contributing some code. It's called glyphdrawing.club and is a lot of fun. No colors yet, but they are coming next.
Check it out:
Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;)
I use the wonderful Piskel 2D sprite drawing tool. And it can handle sizable frame counts at 1024x1024 resolution.
https://www.piskelapp.com/