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Re:How Myst Taught a Generation of Gamers to Explore New Worlds by GarrisonPrime on Saturday December 08, 2018 @12:51AM (#18634120)
Half of these comments note how Myst captured the imagination. The other half make it clear how the authors had no imagination to spark.

Myst arrived at a turning point in computer gaming, where what it provided gamers was so much beyond what had come before the mind filled in the gaps (as gaping as they truly were, with our 20/20 hindsight).

Sad that some cannot even comprehend what this means.

Re:How Myst Taught a Generation of Gamers to Explore New Worlds by TylerE on Saturday December 08, 2018 @02:28AM (#18634293)
People like what they like. Stop trying to gatekeep.
Re:How Myst Taught a Generation of Gamers to Explore New Worlds by nickpeterson on Saturday December 08, 2018 @11:01AM (#18635821)
What if what they like is trash?
Re:How Myst Taught a Generation of Gamers to Explore New Worlds by PhasmaFelis on Saturday December 08, 2018 @01:01PM (#18636506)
So what? It's not hurting you.
Re:How Myst Taught a Generation of Gamers to Explore New Worlds by nickpeterson on Saturday December 08, 2018 @06:55PM (#18638237)
I would content that it does, but the effect is pretty minor.