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Re:Using D to Create the World’s Fastest File System by derefr on Wednesday December 05, 2018 @06:28PM (#18613830)
> Doing a typical Flash like casual game, game prototypes at Ludum Dare, participating at IGF? Having a GC around isn't the biggest concern.

But for those cases, what would move you to use D instead of an entirely memory-safe language like Python or Lua?

To justify using D for games, you'd need to find a use-case where speed (e.g. targeting 60fps) is high-priority enough to be writing a lot of low-level code; and yet, where "having a CG around" still won't cause problems. Can you think of one?

Re:Using D to Create the World’s Fastest File System by pjmlp on Thursday December 06, 2018 @02:42AM (#18616161)
Yes, because it compiles to native code and has relatively fast compile times.

Some AAA studios do use D instead of a C++ based script language exactly for that.

Re:Using D to Create the World’s Fastest File System by jdright on Monday December 10, 2018 @01:43PM (#18650149)
Only one studio, no more. And I hear there are some questions about this decision...