I think you're exaggerating a bit. Making movies is multi-disciplinary, where sound vs visuals vs set design are largely different skillsets at the higher levels. Sounds similar to engineering vs design vs product management to me.
Re:Developer on Call
by thanatropism on Tuesday December 04, 2018 @01:33AM
(#18596884)
Sure. But at least at my startup 3 of 5 founders are able programmers, two of five are able mathematicians (important to our R&D process), two of five have extensive strategy and financial consulting experience and one was a manager for a long time.
So... we switch hats a lot. In the last six months I've been (a) deep into research, producing basically Beamer slidesets; (b) implementing that research in Python; (c) spearheaded the basic product design process, albeit based on the whole team's insight (my lemma was "I'm basically an anthropologist trying to make sense of what everyone's been saying", although I made significant calls (d) pitching in with front-end programming in Angular when our third party provider pooped out and it got to crunch time and (e) spent deep time writing finance spreadsheets and valuation models.
It's a tight ship and I'm not even the most multi-talented person in the crew.
Hollywood isn't the only union in the world, and from what I can tell, it's unique in its manner of operation. Is there any other trade union which has "cards" like that?
Re:Developer on Call
by thanatropism on Tuesday December 04, 2018 @08:09AM
(#18599074)
Occupations aren't usually that narrowly defined. Hollywood is something of a strawman in debates about unions, but then - Hollywood is closer to Silly Valley geographically than most typical cases of heavy unionization.
(With how Hollywood is run, you might as well have While Loop Engineers.)