Re:Corners Don't Look Like That: Regarding Screenspace Ambie...
by peetle on Friday November 30, 2018 @02:39PM
(#18571953)
How commonly used is GTAO? Is it as practical to implement and performant as SSAO? I couldn't get much from reading the abstract.
Re:Corners Don't Look Like That: Regarding Screenspace Ambie...
by corysama on Friday November 30, 2018 @02:45PM
(#18572009)
I don't think it's common. It is used at Activision. It has good performance. But, that's largely dependent on a temporal scheme that amortizes the cost across frames.
https://research.activision.com/t5/Publications/Practical-Re...
Also, it's not entirely surprising that AO wall corners don't match his living room. AO models an environment with light coming in from all directions uniformly --as if you were inside of a giant, glowing white sphere. His living room walls may be lit indirectly. But, there is still a lot of directionality to the bounced light.