Re:Corners Don't Look Like That: Regarding Screenspace Ambie...
by corysama on Friday November 30, 2018 @02:45PM
(#18572009)
I don't think it's common. It is used at Activision. It has good performance. But, that's largely dependent on a temporal scheme that amortizes the cost across frames.
https://research.activision.com/t5/Publications/Practical-Re...