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Re:Ask HN: How to say no? by nowarninglabel on Sunday October 31, 2010 @03:54AM (#1852780)
Yes. But I would say innovate a little, and perhaps drop games that don't get any ratings after a certain time (e.g., 6 months) and/or games that consistently get rated poorly by users.
Re:Ask HN: How to say no? by mahmud on Sunday October 31, 2010 @04:15AM (#1852821)
Usability innovation at that level will have to be accompanied with tests. But for now, it's a good idea to be very liberal in what you accept, at least so you can have a big enough catalog that you can refine at leisure later.