It's simply too hard right now to find enough programmers proficient in Rust who could assemble a competing product, IMHO.
Don't get me wrong, I'm optimistic, and I'd like to see it happen. Although I was a C/C++ holdout at first, I'm starting to come around to the Rust way of thinking, even if I don't like a lot of the terminology and the "RIIR" crowd are completely annoying.
I don’t have a ton of info about SEED, pretty much
https://twitter.com/gwihlidal/status/1065036212220698624 says
> Halcyon itself is still largely C++, but a lot of data pipelines and servers are written with rust, and quite a few rendering experiments, as well. Enough pieces are being developed to build up enough critical mass for 3D, though!
and https://twitter.com/repi/status/1031877154261422080
> Nope, but our next revision of Halcyon is built using Rust
but Embark claims that all their stuff is Rust-first. There’s some other rumblings at other places, but they’re just that, rumblings. As I said, excited to see what happens; it hasn’t happened yet!
And yeah, RIIR is annoying for sure.
... this is one of the most interesting introductions to a Rust package that I've ever seen.
As we all know benchmarks need to be taken with a handful of salt since the publisher often has a vested interest in pushing one point of view or another for monetary or whatever reasons.
My personal view is that until we see a AAA game engine or mainstream operating system that is able to run a comparable suite of software to Windows/Linux written in Rust or Go, we won't really know if these languages (or implementations thereof) are going to be suitable for these things.