There's an odd proclivity of developers of build tools to assume that their favorite runtime (be it python for scons, etc) is already available or trivial to nicely install. And that's just... not true.
The build tool itself is the one place in the ecosystem of building software that we have the least room for manual dependency handling and manual setup, because there's nowhere left to punt the hard part.
Make isn't better at this either, but it's been so widely packaged and is so nearly-default available (it's remarkably hard to get a working desktop system without some transitive dependency having gotten make installed for you) that it defacto gets a free pass on this.
My hypothesis is that these newer build tools would have a much better shot at reaching adoption if they were well-packaged enough that a single tarball (with zero external deps) or a single-line install script (think: "gradlew", though even that was cheating by assuming an existing jvm) could bootstrap them. Most don't seem to have invested that effort. And it shows.
However, taking the time to put together a working installation package for specific platforms is something that does wonders to the app's adoption. It's all about providing a standard distribution method and standard installation in a platform so that it becomes a fixed target for end-users and developers.
Yet my point is the converse of this: by not supporting those things, it means for something to be well packaged as a tarball, it may not have any external dependencies nor may it have pre/post installation hooks. And that's a Good Thing.
Because why would you need any of these things?
And how can you survive that level of complexity when the thing in question is itself the build tool which is traditionally the thing that we use to handle these complexities?
This may just be "my opinion", but I think my build tool should have packages available which have no further recursive dependencies -- the buck has to stop somewhere -- and it certainly shouldn't need post-install hooks for absolutely any purpose -- what would it use them for? Doing something stateful? That's antithetical to the core of what a good build tool should be doing.
I suspect you're right. And make (or whatever your platform default) is Good Enough™ for most people.
The heavy hitters (Microsoft, Google, ...) have code bases that are orders of magnitude larger than what most others have so their needs may just be different.
Anyway, one approach I find intriguing in terms of "availability" is what Jai uses: build "scripts" are just Jai programs evaluated at compile time. So if you are building a Jai program, it'll obviously be available.
A related aspect that somewhat still bugs me is that build systems really just seem to be special-purpose instances of one-way dataflow constraints[1], a feature that is tremendously useful not just for build systems, but also for UI/model interaction (MVC, one-way-dataflow, bindings), spreadsheets, etc.
Combining the two: shouldn't we have a language that supports dataflow constraints, and then use a part of the program that builds the rest of the program?
[1] https://blog.metaobject.com/2014/03/the-siren-call-of-kvo-an...
and yet I can mostly-deterministically build any of the main BSD kernels + base systems + UI + all applications and sometimes even package them into release media using 1-3 PMake invocations.. (without needing to embed a QT-based configuration GUI to do it).. don't think msft or goog need to build anything more complicated than that.. and i'd wager if they do some other process isn't working correctly..
(side note PMake is much better than GNUMake imho; syntax is more 'shelly' and there are build in looping constraints abilty to dynamically define targets based on variable contents (e.g. define a target 'T' who's target name will be the contents of the variable 'V'), unlike GNUmake's bizarre quasi-lispy syntax and functions)
> one-way dataflow constraints
definately not up on the theory; this sounds very similar to make target heirarchies (e.g target X is constrained by presence/absence of artifact Y)
That assertion has no objective meaning, or even a point. Change for the sake of change does more to create problems instead of fixing them. Is there actually anything that is broken in Make's specification?
Your only remotely objective criticism of Make is that "it just won't evolve". That's not a reason at all, and only advocates change for the sake of change.
Perhaps you could start to have a case if you could identify any aspect of Make that has problems that need fixing. Until then, any argument based on vage notions of evolving is pointless.
I'm not the critic. You misunderstood the thread. Another user observed that lots of people have made other tools because they found make wanting and that make evolved to add features (presumably borrowing good ideas from its challengers). If you must be defensive, take it up with the authors of the aforementioned make-rivals.
However, I don’t use Make as much these days and tend to use one of two different replacements… either a Ninja build file generated by a Python script, or Bazel. Ninja solves the problems I have writing makefiles (rebuild when args change, rules with multiple outputs, create output directories) and gets out of the way. Bazel has a much higher level of complexity but for complex, multi-language projects I can’t see not using Bazel as a viable option these days.
[1] https://github.com/hectorm/hblock-resolver/blob/master/Makef...
But guess what, Make is still kicking, GNU Make got a bunch of new goodies (Guile scripting or loadable modules to name a few) and all those alternatives are pretty much dead now. What I see now is that we are repeating the same mistakes only with flashier tools (node, python3, rust).
Although I always preferred Jam[4], I'm pretty happy with GNU Make now. Not perfect, does the job well and if I ever hit some weird platforms, I can always 'extend' myself to Autotools[5]. Funny thing, I'm even using Make to run Ansible scripts or compile Java/Clojure code and works like a charm.
[1] http://aegis.sourceforge.net/
[2] https://scons.org/
[3] http://www.a-a-p.org/
[4] https://en.wikipedia.org/wiki/Perforce_Jam
[5] https://en.wikipedia.org/wiki/GNU_Build_System