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Re:The C++ Build Process Explained by malkia on Thursday November 15, 2018 @02:02AM (#18457441)
I started with Apple ][ Basic, but then moved to Turbo Pascal 3.0, 4.0 and 5.0 and enjoyed quite a lot the "Unit" system. But now came the realization that it was not possible for one to do cyclic references - e.g. "Unit A" refers to symbols from "B", and vice versa... Not that it's a good idea, but "C" linkage is okay with this, and you can split things much easier, thus probably ruining things in the long term... but sometimes it can help...

"Uses BGI;" and I'm done :)

Re:The C++ Build Process Explained by pjmlp on Thursday November 15, 2018 @02:36AM (#18457555)
Ah, someone did not read the Turbo Pascal manual! :)

Thankfully there is Bitsavers.

"Circular Unit References" chapter on the Turbo Pascal 5.0 programmer's user guide.

https://archive.org/details/bitsavers_borlandturVersion5.0Us...

Re:The C++ Build Process Explained by malkia on Monday November 19, 2018 @02:32AM (#18484711)
Ha, I must've forgot about it completely! Thank you! And yes, I've never read the manual (unlike the tons of "C" books that followed). Pascal was simply thought orally, and on your own (back then), and that was the case for quite a lot of apps....