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Re:Space Harrier – Developer Interview Collection by ArtWomb on Wednesday November 14, 2018 @08:15PM (#18456029)
Thanks! I love all the Sega-era "billboard" style of games. There was actually a set of SegaScope 3D Glasses for use in the Sega Master System that could render a stereoscopic effect right on a NTSC-standard television set!

https://en.wikipedia.org/wiki/Active_shutter_3D_system

Re:Space Harrier – Developer Interview Collection by cnasc on Wednesday November 14, 2018 @09:06PM (#18456276)
> There was actually a set of SegaScope 3D Glasses for use in the Sega Master System that could render a stereoscopic effect right on a NTSC-standard television set!

I had this! I'm too young to have played the Master System in its prime, but one day at my dad's office someone put a for sale ad on the bulletin board saying they had a bunch of old game systems and games. I bought the whole lot (a Genesis, NES, Master System, and a whole bunch of games/peripherals for each) for about $80. I was maybe 12 at the time, so a decent chunk of change I'd saved up.

Those goggles were one of the coolest and least practical things ever. The effect was kind of flickery.

Re:Space Harrier – Developer Interview Collection by wvenable on Wednesday November 14, 2018 @09:30PM (#18456390)
I played a store demo of those Sega shutter glasses as a kid, exactly once. It didn't leave a super positive impression but I still remember it.
Re:Space Harrier – Developer Interview Collection by glhaynes on Wednesday November 14, 2018 @08:27PM (#18456104)
fyi for anyone who might be wanting to search for the "billboard" games, they are commonly referred to as Sega's "Super Scaler" games.