Re:Fallout 76 Day One Patch Is Larger Than the Game Itself
by mejari on Wednesday November 14, 2018 @02:46PM
(#18453183)
Only a quarter of the US even has the option of fiber, much less actually have it. It's silly to use ideal fiber transfer rates as the argument for downloading whole-hog vs more targeted patching, and I doubt it's the reasoning they use.
Re:Fallout 76 Day One Patch Is Larger Than the Game Itself
by Tsubasachan on Wednesday November 14, 2018 @04:36PM
(#18454226)
And don't forget that Sony and Microsoft need the infrastructure in place for handling millions of people patching the game at the same time...
When downloading from a fiber connection to a PS4 HDD the bottleneck is likely the HDD's speed. To merge a file you would need to at least read it and write it again, which is at least twice as slow as simply downloading it. Alternatively you can pay the cost by seeking constantly instead (like a texture per file), which may be even slower and probably sucks at runtime.