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Re:Infinite procedurally-generated city with the Wave Functi... by dwd on Wednesday November 14, 2018 @02:58AM (#18448300)
Yes, solved that by making big arrows out of bright coloured blocks pointing back the way I came. Once you find one arrow you're fine.

I also carried a lot of dirt around for those times when a bridge or stairs were needed to keep moving.

Pointless yes, but you could say that for most games.

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