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Re:Infinite procedurally-generated city with the Wave Functi... by Retra on Tuesday November 13, 2018 @07:33PM (#18446266)
It can be fun. It can also be fun to come up with some sort of breadcrumb system and movement planning.

Exploration in proc gen worlds is mostly pointless anyway. Build roads to everywhere you want to go and you'll never get lost.

Re:Infinite procedurally-generated city with the Wave Functi... by dwd on Wednesday November 14, 2018 @02:58AM (#18448300)
Yes, solved that by making big arrows out of bright coloured blocks pointing back the way I came. Once you find one arrow you're fine.

I also carried a lot of dirt around for those times when a bridge or stairs were needed to keep moving.

Pointless yes, but you could say that for most games.