Re:HTTP-over-QUIC will officially become HTTP/3
by quotemstr on Sunday November 11, 2018 @07:24PM
(#18429673)
People running services can and do play games with TCP send-side congestion control: see https://news.ycombinator.com/item?id=1942442
So far, these hacks have been limited by the need to work with stock receive-side TCP stacks. Once you move to UDP, all bets are off.
Isn't that the case with TCP's congestion control as well? If the server's kernel isn't backing off properly, how can the client's TCP stack mitigate that?