Re:Accelerated “Ray Tracing in One Weekend” in CUDA
by sdwisely on Monday November 05, 2018 @11:21PM
(#18388346)
some good eli5s here, just adding for the grandparent post to remember that light bounces so the calculations get rather iterative and expensive.
Re:Accelerated “Ray Tracing in One Weekend” in CUDA
by signa11 on Tuesday November 06, 2018 @12:34AM
(#18388641)
also, don't forget that the nature of material also influences how light behaves e.g. scattering, reflection, refraction etc. etc. and depending on the scene, computations can be quite expensive...
"Normal" computer graphics is comprised of doing every dirty shortcut trick you can imagine to avoid tracing hundreds of millions of rays per second while still having some semblance of lighting effects in the virtual scene.