Re:Graveyard Keeper: How the graphics effects are made
by davedx on Friday November 02, 2018 @10:42AM
(#18363350)
I started porting my 2D roguelike game to a 2D engine like this one and got so bogged down in lighting difficulties that I gave up and abandoned the project.
This is really impressive, and a succinct write up of what can take a very long time to implement successfully. 2D/3D hybrid engines are hard!
This is really impressive, and a succinct write up of what can take a very long time to implement successfully. 2D/3D hybrid engines are hard!