News for hackers. Stuff that matters.
Re:Graveyard Keeper: How the graphics effects are made by gavanwoolery on Thursday November 01, 2018 @09:52PM (#18360093)
Agreed, here is one good comparison of color spaces: http://davidjohnstone.net/pages/lch-lab-colour-gradient-pick...

Things like CIELAB are also interesting in that they provide more perceptually uniform color spaces, but at a greater computational cost.

Re:Graveyard Keeper: How the graphics effects are made by slavik81 on Friday November 02, 2018 @12:16AM (#18360662)
There's also a good discussion of colorspaces and perceptual linearity in "A Better Default Colormap for Matplotlib": https://bids.github.io/colormap/