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Re:Graveyard Keeper: How the graphics effects are made by bananaoomarang on Thursday November 01, 2018 @04:37PM (#18358173)
Always surprised by how well effects like this work. Wouldn't expect the wind shader to look as good as it does, for instance. Games (especially older games...) are full of so many elegant hacks!

One that I think about a lot is how in order to animate a 'rain' effect, you can actually just spawn randomly positioned 'impacts' on the ground and randomly positioned raindrops that disappear 'behind' the ground. You would think you might need to resolve each raindrop's collision and animate an 'impact' at the right point but it turns out our brain is pretty good at being fooled.

Re:Graveyard Keeper: How the graphics effects are made by a_e_k on Thursday November 01, 2018 @07:07PM (#18359290)
The beginning of "A Link to the Past" went even simpler than that and just looped a transparent rain layer over everything: https://i.imgur.com/W4fdw19.gif

I think what helped sell it, though, was the rain and thunder sound effects.