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Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash by tajddin on Monday October 25, 2010 @05:14PM (#1831626)
Correct me if I'm wrong, but I think it might be that on Windows, it harnesses DirectX, and since the whole point of Flash/Flex is to be able to run on all of the platforms (fairly seamlessly), this could be difficult if OpenGL isn't present on the system.
Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash by wtallis on Monday October 25, 2010 @07:12PM (#1832045)
The only difficulty would be with the earlier Intel graphics chips (GMA9xx and GMA3xx0, the latter used more recently on some Atom machines). Some of these models support OpenGL 2.0 but their Windows drivers don't. Nobody's going to care about pre-DX9 hardware, and everybody else will have OpenGL 2.0 acceleration if they have Direct3D acceleration.
Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash by object404 on Monday October 25, 2010 @07:56PM (#1832197)
Molehill will run on Direct3D in Windows and OpenGL acceleration for Mac/Linux. After that, it will fallback to software 3D rendering.
Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash by modeless on Monday October 25, 2010 @05:28PM (#1831682)
WebGL also "harnesses" DirectX, via ANGLE.