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Re:Leaked AT&T Letter Demolishes Case For T-Mobile Merger on Friday August 12, 2011 @10:34PM (#2880063)
Additional related articles where a lot of this was sourced (3 of them sourced from each other):

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Unredacted AT&T Filing Shows $3.8B Price Tag

By Maisie Ramsay Thursday, August 11, 2011

http://www.wirelessweek.com/news/2011/08/unredacted-ATT-fili...

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AT&T Letter Damages Case For T-Mobile Acquisition

Rue Liu, Aug 12th 2011

http://www.slashgear.com/att-letter-damages-case-for-t-mobil...

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AT&T’s “Ooops” Damages Their Biggest Argument In Favor Of T-Mobile Takeover

By David, Managing Editor August 12, 2011 4:10 pm EST

http://www.tmonews.com/2011/08/atts-ooops-damages-their-bigg...

Re:Ask HN: how do you reach Asia? on Friday June 10, 2011 @04:24PM (#2642276)
By boat.
Re:HackerNews exceeds Slashdot in unique visitors on Saturday April 02, 2011 @11:53PM (#2401749)
only non-techieidiots have the Alexa spyware toolbar installed.

That only shows that more non-technically proficient visitors check out ycombinator and is not indicative of the total number of users.

Re:10.1 inch Notion Ink Tablet - $375 on Friday December 10, 2010 @07:15AM (#1991405)
I have one of the OLPC XO-1 units in my hands. When the backlight is on, it's still readable under very bright light such as sunlight and will look like the kindle's black & white.

When you turn the backlight to zero, it switches to ultra-lowpower hi-res black & white sunlight readable mode.

It's pretty neat and something I hope to see in all future devices.

3D is now creatively & being properly used on websites like http://ecodazoo.com

Unity3D is what's pushing the envelope for 3D on browsers right now, but once the clamored for Flash 3D acceleration tech goes out of beta (http://labs.adobe.com/technologies/flash/molehill) it'll be interesting to see how web evolves.

Flash's new peer-to-peer communication (http://labs.adobe.com/technologies/cirrus/) capability is very exciting and it'll be interesting what other apps will pop up when developers start playing with it more (NSFW shenanigans aside, http://chatroulette.com is cool result of this technology)

I think you also don't understand the impact of Flash to gaming. With just the 62 million Farmville users alone, Flash is one of the biggest gaming platforms in the world and its impact and boon to amateur indie game development & creativity cannot be stated enough. With all the upcoming features, it'll be interesting to see what amateur & indie game developers without the capital of hundreds of thousands of dollars will be able to do, especially in the living room (via set top boxes + 3D/gamepad support) where barriers to entry to X-Box Live Arcade, Playstation Network & Wii Ware are very high.

Add to this that mobile is the current big push, so all of these are coming to your mobile web browsers and you won't have to always download and keep updating and reinstalling standalone native apps to be able to experience these things.

Do you also know how hard it is to port across platforms if you're an indie? With Flash/AIR, you can now deploy simultaneously to Windows, Mac, Linux, Android, iPhone/ iTouch/iPad (via Flash iOS Packager) & Blackberry Tab (and soon, Windows Mobile 7 + Meego) with minimal porting effort. Sure, native is still optimal in terms of performance & capabilities, but for content creators with limited resources, this is a godsend.

Despite all the hoopla & animosity, Flash is what drives innovation on the web

Keith Peters (aka bit101) makes an astute observation here: http://www.bit-101.com/blog/?p=2908Flash was blazing trails doing widespread use of RIAs & XML data exchanges long before AJAX took off (or the term AJAX was even invented). RIA (Rich Internet Application), by the way, was a term coined by Macromedia with regards to how Flash was used. Before Flash started doing what it was doing,...

( Read More... | 5 comments | on HN )
Re:Flash to HTML5 conversion on Wednesday October 27, 2010 @09:42AM (#1838531)
Remember folks, Adobe makes money off the tools they sell, not Flash per se as the Flash Player and the license to integrate it in your mobile device are free.

If HTML5 is where it's at, it's where Adobe will go.

Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash on Monday October 25, 2010 @07:56PM (#1832197)
Molehill will run on Direct3D in Windows and OpenGL acceleration for Mac/Linux. After that, it will fallback to software 3D rendering.
Re:Molehill - Adobe's new HW accelerated 3D APIs for Flash on Monday October 25, 2010 @07:55PM (#1832193)
Actually, it looks like more of a new platform similar to OpenGL/DirectX than a 3D engine a la Unreal/Source/IdTech which Unity3D is closer to.

It's not a response to Unity3D, it's a feature that all of us Flash devs have been requesting for years as Shockwave/Director had it, and Flash had taken over its space/niche/functionality.

If you noticed, the demo was built with the Alternativa3D Flash 3D engine. You'd still need to combo with Flash 3D engines like Alternativa3D & Papervision3D to make your life bearable when building complex Flash 3D apps/games.

It would be totally awesome if Unity3D would export to Flash 3D/Molehill in the future! :D

Just announced and demoed at this morning's Adobe Max 2010 keynote by CTO Kevin Lynch. Another big demo for Flash gaming/gamedev is native support for gamepads/joystick controllers.

http://max.adobe.com/online/monday/

Re:Ask HN: What to do when a competitor is better/faster than you? on Thursday September 23, 2010 @08:22PM (#1722111)
Nice try, Nokia!