Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by manfredo on Friday October 26, 2018 @12:07PM
(#18310530)
In game items don't have value. If they did, then effectively all games with RNG mechanics would be banned. Heck, even the original Rogue would fall under that umbrella.
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Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by bobbygoodlatte on Friday October 26, 2018 @05:10PM
(#18312720)
That depends on the game. I believe one big trend in gaming will be connecting in-game economies to real-world economies. That might happen by tokenizing in-game assets and allowing free trade via exchanges / auction sites.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by Retric on Friday October 26, 2018 @12:10PM
(#18310552)
Depends on the game. In multi player games where people can exchange items, people will pay real world money for other players items.
EX: People buying WoW gold.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by ThrowawayR2 on Friday October 26, 2018 @12:16PM
(#18310617)
> "buying WoW gold"
IIRC, Blizzard doesn't profit from that directly and explicitly prohibits it in their ToS.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by Retric on Friday October 26, 2018 @12:40PM
(#18310847)
That's simply the most well known example. Blizzard had a real money auction house in DIII which they got a cut of profits from virtual item sales so they clearly understand items have value. PLEX in eve online directly links real world money with their in world currency etc.
I could go on, but saying it's virtual is not necessarily enough to protect these companies.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by Nullabillity on Saturday October 27, 2018 @08:59AM
(#18315510)
They released their own PLEX clone ("Wow Tokens") a few years ago.