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Re:Rust can be difficult to learn and frustrating, but it's ... by shmerl on Tuesday October 23, 2018 @01:09AM (#18280859)
I'm waiting for game engines to pick up Rust.
Re:Rust can be difficult to learn and frustrating, but it's ... by mcjiggerlog on Tuesday October 23, 2018 @03:15AM (#18281370)
Not sure why downvoted. A language aimed at replacing systems languages like C++, which happens to be the go-to language for game development, seems like a reasonable choice for a game engine.

There's actually a website dedicated to tracking this - http://arewegameyet.com/

Re:Rust can be difficult to learn and frustrating, but it's ... by pjmlp on Tuesday October 23, 2018 @03:58AM (#18281571)
Actually it is quite interesting, thanks for sharing.

I think to be on pair with C++, a Rust based engine needs to have some Unreal like tooling.

Which actually seems to be a couple of WIP on that website, so I will now get to track their progress. :)

Re:Rust can be difficult to learn and frustrating, but it's ... by pjmlp on Tuesday October 23, 2018 @03:55AM (#18281554)
To be competitive to C++ on the AAA world, Rust engine tooling need to be on pair with Ogre3D, Godot, Cocos2d-X, SpriteKit, Unreal, Unity, CryEngine.

So it would be interesting to see what Seed Studios will come up with.