News for hackers. Stuff that matters.
Re:Apple accused of overpricing, restricting device repairs by zaroth on Monday October 22, 2018 @12:39AM (#18272221)
If you want to use Apple SDK and APIs to develop your software and use Apple Infrastructure, and Services to deploy your software, push notifications, upgrades, manage billing, etc. then they want 30%.

Or you can use none of those services and program against the Web API and pay them 0%.

It seems like a fair choice.

Re:Apple accused of overpricing, restricting device repairs by wvenable on Monday October 22, 2018 @12:55AM (#18272268)
You can't not use Apple's infrastructure; they don't let you. You could get billing, upgrades, push notifications, etc, from somewhere else for cheaper if it was possible.
Re:Apple accused of overpricing, restricting device repairs by helloindia on Monday October 22, 2018 @06:57AM (#18273601)
"the Netflix iOS app no longer lets you sign up for a subscription. Instead, new users are booted into the web browser to sign up on Netflix.com. Since this transaction happens outside the app, Netflix doesn’t have to give Apple its 30 percent cut.." ... "This approach is even more extreme than what Spotify does on iOS. If you sign up for a subscription via Apple’s platform, the cost is $12.99 per month to cover the Apple fees. If you sign up online, Spotify only charged $9.99. It has even reached out to customers to help them transfer their membership outside of Apple’s sandbox..." https://www.extremetech.com/mobile/276066-netflix-experiment...
Re:Apple accused of overpricing, restricting device repairs by alanlamm on Monday October 22, 2018 @07:06AM (#18273649)
Try doing that as a non-multi-billion dollar company and your app gets rejected. The guidelines specify that in-app-content MUST use the Apple in-app-purchase system
Re:Apple accused of overpricing, restricting device repairs by m-p-3 on Monday October 22, 2018 @08:16AM (#18274004)
Being Netflix has its benefits, because smaller devs definitely got their app booted out because they tried the same workaround. There cannot be any kind of linking to an outside payment system, even a web redirection.
Re:Apple accused of overpricing, restricting device repairs by liquidise on Monday October 22, 2018 @12:46AM (#18272236)
Is this the case for native iOS? I would love to forego the Apple toolchain and release obstacles and use stripe apis. But to suggest that a web solution is on par with a native app isn’t really a sound argument
Re:Apple accused of overpricing, restricting device repairs by zaroth on Monday October 22, 2018 @12:51AM (#18272257)
It’s not on par in the slightest! Because Apple has spent (billions?) making their Native SDK, and it shows.

But they do charge 30% for the privilege of using it to make commercial software.

Re:Apple accused of overpricing, restricting device repairs by wvenable on Monday October 22, 2018 @12:57AM (#18272278)
Yeah no. Commercial SDKs and toolchains existed before iOS; heck the OS itself is just a fork of Mac OS. There is no financial reason, other than massive profits, to charge 30% on every transaction.
Re:Apple accused of overpricing, restricting device repairs by pjmlp on Monday October 22, 2018 @01:47AM (#18272456)
Those commercial SDKs to sell Symbian, J2ME and Windows CE apps in the mobile operators' stores were way higher than 30%.
Re:Apple accused of overpricing, restricting device repairs by wvenable on Monday October 22, 2018 @02:29AM (#18272600)
I developed Symbian and Windows CE apps and we distributed those bad boys the old fashioned way.