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Re:The iPhone XS and XS Max Review: Unveiling the Silicon Se... by aw1621107 on Friday October 05, 2018 @11:45AM (#18149034)
Even if more things are being compiled to native code instead of Dalvik, I don't think that would explain the benchmark results here, as I think SPEC is always compiled to native code. It seems there's something more fundamental to Apple's hardware that is allowing for such insane performance.

As for Minecraft Pocket Edition, isn't that written in native code anyways? So I'd expect it to perform better on Apple hardware, assuming the hardware is actually the bottleneck for performance.

Re:The iPhone XS and XS Max Review: Unveiling the Silicon Se... by avar on Friday October 05, 2018 @02:08PM (#18150327)
Dalvik hasn't been used on Android for more than 4 years (since Android 5): https://en.wikipedia.org/wiki/Dalvik_(software)
Re:The iPhone XS and XS Max Review: Unveiling the Silicon Se... by aw1621107 on Friday October 05, 2018 @02:38PM (#18150609)
Looks like things are still compiled to Dalvik bytecode for distribution, but get recompiled to native code upon installation. I didn't know that; I don't follow Adnroid closely, so the particulars of the runtime aren't something I'm familiar with. Still, TIL. Thanks!
Re:The iPhone XS and XS Max Review: Unveiling the Silicon Se... by monocasa on Friday October 05, 2018 @03:07PM (#18150855)
They added another JIT too. So first pass is the AOT installation binary, but it'll JIT traces too.