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Re:The tragic end of Telltale Games by nottorp on Friday October 05, 2018 @09:17AM (#18147838)
Yeah but in those you have some mechanics to use. Telltalle took the adventure game formula, which is mostly exploration and puzzles, and dumbed it down until you were left with linear exploration and kindergarten puzzles. I stopped looking at their titles ages ago because while I grew up with adventure games, the Telltale titles ain't that any more.

Edit: also, games made after a movie license (or a game license, Minecraft Story, wtf?) tend to be crap. Especially when they're story based so basically you're replaying the movie that you've already seen.

Re:The tragic end of Telltale Games by krinchan on Friday October 05, 2018 @10:50AM (#18148576)
They're much closer to the Visual Novel genre then the Adventure Games formula. But even than, most really good VNs that come out of Japan have branching stories. It's dependency on Anime Harem tropes and fanservice notwithstanding, many of the stories (Steins;Gate, Fate/Stay Night comes to mind) branch significantly and well beyond the "600 dead end bad endings and 1 good ending". They're well written and (again, once you get past the fact that you have to rummage through a sex scene you're totally not interested in ever seeing to get to a particular ending) engaging.

Telltale had a chance to take the Visual Novel, clean it up some for more Western sensibilities, and really create a market here for the genre.

Instead you just got a badly rendered machina. It was unfortunate.

That said, I've heard great things about the writing for Minecraft Story from adults. So, you know. If your expectations are appropriate, there's room to be impressed.

Re:The tragic end of Telltale Games by the_af on Friday October 05, 2018 @02:36PM (#18150584)
Visual Novel is an apt description, though I'll disagree with you on one thing: most Japanese visual novels back when I last checked them, which was in the 90s/early 00s, were terrible. And I mean, really, embarrassingly terrible, and not just for their random and bizarre sex scenes, but overall badly written and cliched. Some of it could be chalked up to poor English translations, but most of it was mind-numbing cliches and nonsensical situations you'd laugh at if found in a book or movie, and which you had to repetitively click through.

That said, yes, I think The Walking Dead Season could accurately be described as a Visual Novel with very little branching, more than a full-fledged point-and-click adventure. I think it succeeds at this; Lee's story is certainly more interesting than whatever happens with Rick & crew in the tremendously repetitive TV show. I can see how Telltale's formula gets repetitive for subsequent games, since it's essentially a one trick pony, but still... I was entertained for one season :)

Re:The tragic end of Telltale Games by notheruser on Friday October 05, 2018 @02:49PM (#18150709)
Fate Stay Night doesn't really branch. It just makes you play it 3 times for 3 different versions of the story. There's very little interactivity, it's more like an author wrote 3 drafts of the same novel where different things happen in each draft than a work of interactive fiction.
Re:The tragic end of Telltale Games by tapoxi on Friday October 05, 2018 @09:29AM (#18147912)
Telltale's games since The Walking Dead became narrative focused, essentially the interactive version of a "choose-your-own-adventure" book. Personally I loved the format since I hated the cartoon logic behind a lot of adventure game puzzles, but Telltale never evolved it. Supermassive Games (Until Dawn) and Dontnod (Life is Strange) both showed that you can expand on the concept and tell interesting stories.
Re:The tragic end of Telltale Games by the_af on Friday October 05, 2018 @02:41PM (#18150638)
I also liked that TWD was narratively focused and more about dialogue and moral dilemmas than puzzles; puzzles in adventure games almost always feel artificial to me. I just wish TWD's dilemmas had resulted in more varied consequences, and of course more plot branching.
Re:The tragic end of Telltale Games by Sean1708 on Friday October 05, 2018 @09:28AM (#18147909)
> Especially when they're story based so basically you're replaying the movie that you've already seen.

Weren't most of Telltale's stories original? I didn't play any of the others, but I know the Borderlands and Batman ones were.

Re:The tragic end of Telltale Games by nottorp on Friday October 05, 2018 @09:43AM (#18148025)
Maybe, if you mean as original as they can be within the restrictions of the franchise.

Personally, I played Borderlands but I never stopped and thought "oh gee, it would be nice to find out more about their background story". I just looked for the next thing to shoot. As for Batman... saturation anyone?

Re:The tragic end of Telltale Games by SmellyGeekBoy on Friday October 05, 2018 @10:21AM (#18148317)
Are you saying that Batman games in general don't sell well?
Re:The tragic end of Telltale Games by nottorp on Saturday October 06, 2018 @09:53AM (#18155124)
I'm talking for myself. I stopped at like 3 movies and one game (Arkham Asylum was nice, but I didn't want more of the same), then lost interest completely.