Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by faitswulff on Thursday October 04, 2018 @07:12PM
(#18144481)
First paragraph of the top comment on Ars:
> I worked at Insomniac on Spyro while Naughty Dog was working on the Crash series. We had a friendly competition squeezing out the maximum possible performance from the PlayStation, and that turned into an even friendlier coopetition on our respective PS2 engines when we actually started sharing some code. Based on what I saw of both code bases, Naughty Dog did them a huge favor by sharing so little. It would have been more work to rehab than recreate.
Highly recommend reading the rest of the comment, too!
> I worked at Insomniac on Spyro while Naughty Dog was working on the Crash series. We had a friendly competition squeezing out the maximum possible performance from the PlayStation, and that turned into an even friendlier coopetition on our respective PS2 engines when we actually started sharing some code. Based on what I saw of both code bases, Naughty Dog did them a huge favor by sharing so little. It would have been more work to rehab than recreate.
Highly recommend reading the rest of the comment, too!