Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by monocasa on Thursday October 04, 2018 @02:53PM
(#18142522)
Huh, that's weird. PS1 assets were remarkably transparent. Generally the audio was just CD-A tracks or ADPCM files, and the rest of the data was a ISO-9660 filesystem that showed up when you stuck the disc in a computer.
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Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by jmkni on Thursday October 04, 2018 @04:49PM
(#18143532)
They mentioned it in the commentary on an MGS1 speedrun video on Youtube. They use the PC version because it contains features (such as first person mode) which fundamentally break the game, as well as other bugs. I'll try and find it.