News for hackers. Stuff that matters.
Re: Google gets into game streaming with Project Stream by notjackson on Monday October 01, 2018 @04:00PM (#18116270)
"Sorry, this project is currently open in the U.S. only" can someone make images of the webpage, please. thank you

https://projectstream.google.com/aco/location

Re: Google gets into game streaming with Project Stream by cbuq on Monday October 01, 2018 @04:08PM (#18116345)
I tried, but it's also only for Chrome https://i.imgur.com/xcqYdjA.png
Re: Google gets into game streaming with Project Stream by josteink on Monday October 01, 2018 @04:24PM (#18116510)
So following Google’s gold-standard for accessibility then: both geo AND user-agent blocked.

How could it possibly fail?

Re: Google gets into game streaming with Project Stream by jsgo on Monday October 01, 2018 @05:07PM (#18116820)
Because it is a test. One would imagine they want to limit the scope initially and expand out as time (and gravitation towards being a full fledged product) allows.

This doesn't seem particularly shocking. Shadow just recently (I believe) opened an east coast data center which now allows for their streaming service to work on the east coast, so perhaps Google is only allotting their US data centers to support this (one would assume initially and that if it is a hit/worth continuing, it'd expand out). Chrome is their browser so either: a) they're wanting to keep support requests limited to things within their control (or at least, reduction of variables is important in the phase they're going). b) they're wanting to be a full fledged gaming platform so they're not interested in supporting others.

Re: Google gets into game streaming with Project Stream by vatueil on Monday October 01, 2018 @05:22PM (#18116937)
Any US visitors to that particular URL will see the same thing you're seeing. You probably want this page, though currently it just lets you request an invite: https://web.archive.org/web/20181001174931/https://projectst...

Their blog post has more information: https://blog.google/technology/developers/pushing-limits-str...

As well as the help and FAQ support articles: https://support.google.com/projectstream/