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Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by songshu on Wednesday September 26, 2018 @08:09AM (#18075046)
If a glitch is severe enough it will result in a new category of competition being created. A glitch that saves a second here or there would likely be accepted in the main category. Frequently speedrun games also have categories for how much has been completed in the run, like Any% meaning you just got the end credits up, or 100% meaning you collected all the items on the way or whatever
Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by berbec on Wednesday September 26, 2018 @09:55AM (#18075935)
A notable example of this is Mario 64, where the lowest stars possible category has been renamed multiple times as ways of defeating bowser with fewer and fewer stars are discovered. I believe we are at 0.
Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by kibwen on Wednesday September 26, 2018 @10:09AM (#18076052)
And now that the star count is at zero (which humans have pulled off in runs), there is a distinction between "two-key zero-star" and "one-key zero-star", of which the latter is likely only possible in TAS. Video here: https://www.youtube.com/watch?v=j5j6l9ULxmI
Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by berbec on Wednesday September 26, 2018 @10:59AM (#18076608)
"likely only possible in TAS" has this habit of becoming possible.

SethBling turning Super Mario World into Super Flappy Birds on a console comes to mind. https://www.youtube.com/watch?v=hB6eY73sLV0

Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by kibwen on Wednesday September 26, 2018 @11:17AM (#18076793)
Exactly why I made the conscious choice to use the word "likely". :)
Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by berbec on Wednesday September 26, 2018 @06:41PM (#18080883)
Conscious choice consensus