Re:Crowd Hiring
by codingdave on Tuesday September 25, 2018 @10:41AM
(#18066675)
I think most technical folk would agree that paying by the hour is inferior to paying by results. I can understand the appeal of an hour-based system such as this, but without a tie to performance, people can game the system in negative ways, while at the same time highly efficient professionals will get paid the same as slackers, which is a disincentive to their participation.
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Re:Crowd Hiring
by kemitchell on Monday October 08, 2018 @03:13PM
(#18170378)
Are there good statistics on the percentage of technical people on salary or hourly, versus equity-only or piecework?
I've read a number of times that the general trend in creative work is that salaries take a far lesser morale toll than bonuses or piecework. Anecdotally, open source seems to have accepted contributors on salary far more often than piecework, like patch bounties.
Being paid per hour creates a massive conflict of interests.
Re:Crowd Hiring
by kemitchell on Monday October 08, 2018 @03:15PM
(#18170401)
The scheme I propose doesn't actually pay per hour. There's no built-in method for time tracking or reconciliation. Rather, hours are used to roughly estimate the amount of time a developer can put in, over the funded period.
Essentially, an hours-available estimate would proxy for "full time", "half time", or "a few a week". Perhaps I should revise to give developers precisely that choice, directly.
Senior developer agrees.
Re:Crowd Hiring
by rficcaglia on Tuesday September 25, 2018 @10:59AM
(#18066824)
Yes. This.