Re:Myst at 25: How it changed gaming, created addicts, and m...
by giobox on Monday September 24, 2018 @04:04PM
(#18060940)
That is a good list, even if some fall more on the “walking simulator” side more so than “puzzle game”.
Games like “What Remains of Edith Finch”, “Firewatch” and “Gone Home” etc I loved, but these aren’t really puzzle games in the way Myst was, although I do see a common thread in the idea of an intricately made world to slowly explore.
Re:Myst at 25: How it changed gaming, created addicts, and m...
by haloux on Tuesday September 25, 2018 @12:10AM
(#18063524)
The developers of gone home have another game, Tacoma, that has the same walking simulator style. Excellent feel as well.
Re:Myst at 25: How it changed gaming, created addicts, and m...
by badloginagain on Monday September 24, 2018 @05:13PM
(#18061515)
If you're looking for a mobile game that hits that aesthetic, try "Alto's Odyssey"
https://www.slant.co/topics/6377/~walking-simulator-games-on...
And really this is just a continuation of the larger "adventure game" genre that Myst itself is a part of:
https://en.wikipedia.org/wiki/Adventure_game