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Re:A guide to proper use of animation in UX by mrob on Saturday September 22, 2018 @11:54AM (#18046469)
>I love fallout 1/2, for example, but it is pita to wait for slow-animated enemies to chase you or attack (fire geckos, I'm looking at you!!).

You may be interested in this mod: http://falloutmods.wikia.com/wiki/Sfall

I enjoyed playing Fallout 1 and 2 as a child, but I had very low standards back then. I now consider them unplayable without using this mod to speed up the animation.

Re:A guide to proper use of animation in UX by wruza on Saturday September 22, 2018 @01:01PM (#18046782)
Thanks, I'm using it (and a restoration project too). But some animations are still slow and annoying as hell, e.g. combat mode change or {un,}drawing a rifle when opening boxes and doors. I usually put one gun back into the inventory when in firendly location.