Re:Peer-to-peer cloud gaming on machines located in your nei...
by Samin100 on Monday September 17, 2018 @10:04PM
(#18011824)
There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible!
In an ideal world though, ping times would just be a function of distance.
If you're interested in hosting machines, you can check out http://vectordash.com/hosting/
Re:Peer-to-peer cloud gaming on machines located in your nei...
by petermcneeley on Monday September 17, 2018 @11:55PM
(#18012337)
While I love this idea hosting flexibility is a major issue. What prevents you from being able to run simply in a process? Is it lack of virtualization of the GPU device?
Re:Peer-to-peer cloud gaming on machines located in your nei...
by rrrguy on Tuesday September 18, 2018 @01:30PM
(#18017308)
I sent in an application awhile ago but it never got responded to :(
I also sent an email and that dead-ended as well
And I don't game, but if I set up a gaming machine I can "rent" it out?