News for hackers. Stuff that matters.
Re:Peer-to-peer cloud gaming on machines located in your nei... by sam36 on Monday September 17, 2018 @09:29PM (#18011643)
How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface.

And I don't game, but if I set up a gaming machine I can "rent" it out?

Re:Peer-to-peer cloud gaming on machines located in your nei... by Samin100 on Monday September 17, 2018 @10:04PM (#18011824)
There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible!

In an ideal world though, ping times would just be a function of distance.

If you're interested in hosting machines, you can check out http://vectordash.com/hosting/

Re:Peer-to-peer cloud gaming on machines located in your nei... by petermcneeley on Monday September 17, 2018 @11:55PM (#18012337)
While I love this idea hosting flexibility is a major issue. What prevents you from being able to run simply in a process? Is it lack of virtualization of the GPU device?
Re:Peer-to-peer cloud gaming on machines located in your nei... by rrrguy on Tuesday September 18, 2018 @01:30PM (#18017308)
I sent in an application awhile ago but it never got responded to :(

I also sent an email and that dead-ended as well

Re:Peer-to-peer cloud gaming on machines located in your nei... by Sabinus on Monday September 17, 2018 @10:24PM (#18011943)
Planning on supporting AMD GPUs anytime soon?
Re:Peer-to-peer cloud gaming on machines located in your nei... by Samin100 on Monday September 17, 2018 @10:29PM (#18011970)
Unfortunately AMD support isn't on the roadmap.