If you're putting Lua in a commercial application, the commercial application itself will provide the i18n, and Lua can use it with very little trouble. Lua's strings are raw byte arrays - you can load arbitrary binary data in them. A library that reads UTF-8 strings (say) can work with them just fine. (And while I don't speak Portuguese, there are examples in PiL that use it without problems.)
I disagree with you about whether metatables are annoying, but it's a matter of taste. I haven't ever used NewtonScript, but I do use metatables for quite a bit more than just prototype OO - it's easy to turn a table into a proxy + cache to a function, for example. Also, my Lua redis library (http://github.com/silentbicycle/sidereal) turns table reads and writes into syntactic sugar for redis db key, list, and set operations.
> I disagree with you about whether metatables are annoying, but it's a matter of taste.
I didn't say metatables are annoying in and of themselves. I said they're annoying as a hacked-together substitute for a true proto OO.
Lua has many good things. But 18N and a usable OO ain't among them.
...
> You'll need a lib to e.g. calculate UTF-8 lengths,
...
> There are no technical limitations there.
You cannot be seriously making this argument. Why not just code everything in assembly?
* Though there are recommendations at http://lua-users.org/wiki/LuaUnicode .
In practice, it could look like this:
U = require "unicode"
s = U"some unicode" -- using a library sure is hard
length = s:len()
replaced = s:gsub("thing1", "thing2") -- global substitute
etc.
You can add regular expressions and bignums to Lua pretty painlessly, too.
Hear hear. I too don't care much for the argument that Lua doesn't have unicode because C doesn't have unicode. For two reasons. First of all, Lua can be straightforwardly embedded into a host of other languages (for example, http://tinyurl.com/39qhxzw). Second, who in their right mind thought that a language designed for embedding into commercial applications shouldn't have good I18N? (And honestly, how in the world could someone from Brazil develop a programming language that doesn't even support their own spoken language? It's as if Ruby was developed by someone in Japan.)
A bit of history. From what I have gathered in its documentation, Lua steals quite unabashedly from NewtonScript. NewtonScript was a proto-style OO language developed in a hurry for the Newton when the Dylan language wasn't going to deliver. Like Lua, it's a language designed originally for an interpreter, which runs embedded in an outer C++ environment and must interoperate with it. But NewtonScript doesn't just use Unicode pervasively: it was the first major language to do so. And C++ interoperability with the language is just fine. So this Lua-needs-to-work-with-C-and-thus-can't-do-unicode thing is nonsense both in fact and precedent.
And while we're on the subject of NewtonScript: Lua's let's-almost-do-proto-style-OO-but-require-the-user-to-do-extra-work is really incredibly annoying. Lua should have had proto OO built into the language, like NewtonScript, and not just "available", in a hacked way, through its meta model. Lua wants to be more "general" than NewtonScript, but it just winds up being (IMO) rather less usable.