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Re:How Discord Handles Two and Half Million Concurrent Voice... by vertex-four on Monday September 10, 2018 @02:27PM (#17953881)
They’ve just started a game store. Encouraging integration of their social features into games will allow them to take a healthy bite out of Steam’s pie.
Re:How Discord Handles Two and Half Million Concurrent Voice... by Godel_unicode on Monday September 10, 2018 @05:06PM (#17955201)
Related: steam has built in voice chat now.

https://www.engadget.com/2018/06/12/steam-finally-adds-voice...

Re:How Discord Handles Two and Half Million Concurrent Voice... by maemilius on Monday September 10, 2018 @06:20PM (#17955681)
Steam has had voice chat (group and 1-on-1) for a much longer period of time than that. I've used it on a regular basis for the last 5 years or so, well before the current updates they've made.

What they added was voice chat to static groups[0], whereas before you had to invite everyone to a custom group chat every time. Definitely a QoL improvement, but not exactly "new".

0: https://steamcommunity.com/search/groups

Re:How Discord Handles Two and Half Million Concurrent Voice... by fro0116 on Tuesday September 11, 2018 @05:00AM (#17958144)
The new chat is a huge improvement over the old one in terms of UX, but lack of persistent history is pretty pathetic considering the amount of resources Valve has available compared to a startup like Discord.
Re:How Discord Handles Two and Half Million Concurrent Voice... by half-kh-hacker on Monday September 10, 2018 @06:23PM (#17955694)
Steam has had voice chat for a while. This article is actually wrong, it wasn't added in the redesign.