Re:The aesthetics of science fiction spaceship design
by TeMPOraL on Monday September 03, 2018 @03:23AM
(#17901020)
So what, they all had computers simulating atmospheric flights even in space, to make it less confusing for the pilot? :).
Re:The aesthetics of science fiction spaceship design
by onion2k on Monday September 03, 2018 @03:45AM
(#17901091)
Sure. Let's go with that. :)
Re:The aesthetics of science fiction spaceship design
by ansible on Monday September 03, 2018 @05:06AM
(#17901402)
There's actually a space combat video game which tackles this issue head-on called Void Destroyer.
You can pilot your spacecraft in "easy" mode, where it goes in the direction you point it. However, that severely limits its speed. You can also set it to be in full 6-DOF mode (like the Descent video game series), but that takes a lot more practice to do well, and frankly, the interface isn't suited to that. Mostly because with Descent, you are inside a cavern, so that you maintain a good sense of where you are and what direction you are going. That doesn't work as well in outer space, with less "landmarks".
... given that the spacecraft in Star Wars are all used to land on planet surfaces as well as fight in space. :)