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Re:How World of Warcraft Was Made by perseusmandate on Tuesday August 28, 2018 @03:53AM (#17857220)
I think we've seen this with most of Blizzard's games. StarCraft was such a big phenomenon partially because it was able to run on almost any machine during a Korean recession when people were time rich and cash poor and when a large amount of computing was done on non-gaming machines at internet cafes.

And then of course you have Minecraft, PubG, Fortnight, The Sims ect

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