Re:Game Programming Patterns: Double Buffer (2014)
by Steve44 on Tuesday August 28, 2018 @03:51AM
(#17857207)
Ah OK, I hadn't appreciated that video was a remake and had assumed that they were still looking to keep a limit on loading times.
Nice work, good to see these old systems still being played with and experimented on.
The images are all hand-drawn art, stored as compressed data and simply decompressed when needed. We don’t render (or prerender) anything.