Re:Game Programming Patterns: Double Buffer (2014)
by kayamon on Monday August 27, 2018 @09:02PM
(#17855833)
Hi,
I’m the guy who did the 128K port.
The images are all hand-drawn art, stored as compressed data and simply decompressed when needed. We don’t render (or prerender) anything.
Re:Game Programming Patterns: Double Buffer (2014)
by Steve44 on Tuesday August 28, 2018 @03:51AM
(#17857207)
Ah OK, I hadn't appreciated that video was a remake and had assumed that they were still looking to keep a limit on loading times.
Nice work, good to see these old systems still being played with and experimented on.
There are a couple of good examples at 4:57 onwards. Link at https://www.youtube.com/watch?v=3f3PFfK-9Gk
Edited to add there is a video here https://www.youtube.com/watch?v=D9qrZC7WUio of the 128k Spectrum version. Looking at the speed I suspect they pre-rendered the images in the background and used the extra memory to store them and then copy the completed image to display when needed.