https://www.youtube.com/watch?v=v3LJ6VvpfgI
DoTA has always been a much more micro focused, whereas starcraft is both macro + micro focused. Infact, the popularity of the game stemmed through this. MOBA (the genre DoTA is based on) is essentially the "Fun" parts of starcraft, controlling and leveling up your hero
MOBA is from a game called Aeon of Strife, a custom Starcraft 1 modded map. I played it a few times growing up.
When I hear about AI and video games, I get slightly confused though with this terminology. We've had hardcoded "AI" for 20+ years already that's actually been fairly decent. "AI" was also the official term used in many of these games.
When I hear of AI and video games now, I assume everyone is talking about neural networks, machine learning, etc.
I'd suggest Total War: Warhammer II (it has an interesting competitive scene, and has both tactical combat, and strategy gameplay), which is very different than DotA 2, but it would be super intriguing to see how it performed, and how fast it could learn.
If you built Five in the right way, it should be able to learn with mostly any other game.
I can also imagine you offering this to gaming companies in the near future, so that they could provide a decent computer AI instead of the crap they usually offer now :)
(source: I used to be a videogamer in my teens, and occasionally still play some strategy games, not as often as I would like to :D)