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Re:The International 2018: Results by simonebrunozzi on Friday August 24, 2018 @11:04PM (#17839296)
Question for the OpenAI team: have you ever thought about applying Five to other games, as it is?

I'd suggest Total War: Warhammer II (it has an interesting competitive scene, and has both tactical combat, and strategy gameplay), which is very different than DotA 2, but it would be super intriguing to see how it performed, and how fast it could learn.

If you built Five in the right way, it should be able to learn with mostly any other game.

I can also imagine you offering this to gaming companies in the near future, so that they could provide a decent computer AI instead of the crap they usually offer now :)

(source: I used to be a videogamer in my teens, and occasionally still play some strategy games, not as often as I would like to :D)

Re:The International 2018: Results by ufo on Friday August 24, 2018 @11:06PM (#17839307)
IIRC some of the main reasons OpenAI chose Dota2 were that it ran on Linux and had a bot API. Does Total War fit these requirements?
Re:The International 2018: Results by Kagerjay on Saturday August 25, 2018 @12:30PM (#17841435)
Starcraft is what you are thinking of, specifically sentdex makes a lot of tutorials regarding this.

https://www.youtube.com/watch?v=v3LJ6VvpfgI

DoTA has always been a much more micro focused, whereas starcraft is both macro + micro focused. Infact, the popularity of the game stemmed through this. MOBA (the genre DoTA is based on) is essentially the "Fun" parts of starcraft, controlling and leveling up your hero

MOBA is from a game called Aeon of Strife, a custom Starcraft 1 modded map. I played it a few times growing up.

When I hear about AI and video games, I get slightly confused though with this terminology. We've had hardcoded "AI" for 20+ years already that's actually been fairly decent. "AI" was also the official term used in many of these games.

When I hear of AI and video games now, I assume everyone is talking about neural networks, machine learning, etc.

Re:The International 2018: Results by Synaesthesia on Saturday August 25, 2018 @01:15AM (#17839652)
Starcraft. But I think it’s far more challenging to build AI for.