News for hackers. Stuff that matters.
Re:The International 2018: Results by Leary on Friday August 24, 2018 @10:16PM (#17839177)
One of the clear weakness of the current OpenAI Five is its warding, with wards oftentimes being placed in bases. Perhaps the amount of vision that the team has can be a short term reward. Likewise, it currently does not engage in too much counter warding with sentries.

The game vs. Pain clearly demonstrated how humans can use wards to gain an information advantage over the bots that otherwise had a great chance of winning the game.

Re:The International 2018: Results by x1000 on Friday August 24, 2018 @10:44PM (#17839259)
Idk anything about any of it. But, what if open AI is "bad" at ward placement because it plays itself so much, it already know exactly where it would be if it were the other team?
Re:The International 2018: Results by dx87 on Friday August 24, 2018 @11:18PM (#17839331)
The developers talked about the bad warding, and it's a combination of them actually being bad at it, and not knowing how to manage their inventory so they'll just plant wards in order to free up inventory space.