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Re:Valve Rolls Out Wine-Based “Proton” for Running Windows G... by ekianjo on Wednesday August 22, 2018 @11:16AM (#17819256)
> KSP, factorio, prison architect, they all put considerable efforts into native linux support. I'd hate to see that be outsourced to valve's compatability layer(s).

Nothing prevents developers from making specific Linux clients. Valve just provides the option for when clients are not available. Nothing to lose, really.

Re:Valve Rolls Out Wine-Based “Proton” for Running Windows G... by saverio-murgia on Wednesday August 22, 2018 @12:19PM (#17819812)
He claimed that developers could become lazy and simply stop making specific Linux clients, he never claimed that this additional option could prevent developers from making specific clients.
Re:Valve Rolls Out Wine-Based “Proton” for Running Windows G... by ekianjo on Wednesday August 22, 2018 @08:01PM (#17823356)
Most developers already dont produce Linux ports. Even indies. So thats the current sad state of affairs. We tried. It does not work well so it was kind of obvious a WINE based solution would have to come sooner or later.
Re:Valve Rolls Out Wine-Based “Proton” for Running Windows G... by s73v3r_ on Wednesday August 22, 2018 @12:57PM (#17820092)
Well, other than companies just not bothering with making specific Linux clients, and relying on Valve. And then when something doesn't work, the developers brush it off and say, "not my problem".
Re:Valve Rolls Out Wine-Based “Proton” for Running Windows G... by ekianjo on Wednesday August 22, 2018 @07:59PM (#17823347)
We already know what the current state of Linux gaming is like. Almost nobody apart from 20 percent of indie gamers make Linux ports, there are no AAA games apart from rarely a few ports from Feral every year, its not going anywhere. In the meantime with DXVK i was able to play several DX11 titles as if they were native. This is the only way to go.