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Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by philjohn on Wednesday August 22, 2018 @07:53AM (#17818012)
which is why both WebGL and Web Assembly exist

This could be an interesting "worst case" polyfill.

Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by xigma on Wednesday August 22, 2018 @08:16AM (#17818122)
Those don't fill the same void at all, you need tons of code to do something useful with those, all of which needs to be downloaded, compiled and executed.

Show me the library using WASM/WebGL that loads as quickly as SVG or Canvas content.

Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by kowdermeister on Wednesday August 22, 2018 @08:52AM (#17818321)
http://www.adultswim.com/etcetera/elastic-man/

619KB in total, 362KB wasm binary

Edit: Three.js is such a library with qualities you described:

https://threejs.org/examples/#webgl_postprocessing_dof

Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by xigma on Wednesday August 22, 2018 @08:59AM (#17818369)
That's not a library, that's a demo and it takes several seconds to load, just like a flash applet would.

I'm aware of minimalist things that can put stuff on-screen instantly, but not of something that's a fleshed out solution like SVG or Canvas that still loads instantly (like SVG or Canvas).

Edit: I'm sorry, my brain was still in 2d/Canvas/SVG/Flash land, you were talking about 3D stuff all along. You're right threejs stuff can load quickly, shaders can become a bottleneck though. I was thinking of a library that basically does "Flash Lite" with good performance and yet remains competitive with Canvas/SVG content in terms of load time. I'm not aware of such a solution, but I'd be glad to learn whether it now exists.

Re:Show HN: SVG 3D Builder – Build 3D Models with SVG by roywiggins on Wednesday August 22, 2018 @10:59AM (#17819136)
The haxe ecosystem is pretty great.

http://haxeflixel.com/demos/