Re:The Design is the Implementation
by danShumway on Wednesday August 15, 2018 @06:28PM
(#17770297)
On the game side of things, also check out Spelunky.
A lot of effort has gone into making interactions consistent and universal, so really interesting stuff can happen and it's not difficult to figure out why it happened.[0]
Spelunky was a big motivator for me to think more about building what I think of as these kind of "honest" systems, for lack of a better word.
[0]: https://www.pentadact.com/2012-07-13-shopstorm-a-spelunky-st...
For examples of games I've played that I consider fairly systemic and enjoyed on this level: the deus ex series, minecraft (a very strongly systemic game), factorio, watchdogs. Apps-wise I can only think of my own app right now but I'm sure they're out there. Actually, come to think of it, the product planning software I use (productboard.com) is pretty great in this regard but not to the extent that games are. Most software just isn't big enough to have enough features to be truly "systemic" in my eyes.