Factorio is another one for optimization. The main difference is that Factorio is a single puzzle that you optimize continuously throughout the game.
Not a single game I know drives home the concept of "technical debt" as much as Factorio does. Every time I want to automate manufacturing of a new thing, I end up wondering whether I should do a quick&dirty hack on existing pipelines, refactor half of my base, or just build a new one elsewhere...
(And you can't just always keep choosing "build a new one elsewhere", because this increases a literal attack surface and invites literal bugs.)
Never though about it that way, it really seems that Factorio is a very good representation of actual software development without actually containing coding (except for the logic you can do through the cables if I remember).
Shameless plug: I think I made the Signal Averager about as fast as it can possibly be https://www.youtube.com/watch?v=XBfEcxvJ6aY