Re:Dungeons Tome – Tool for generating dungeons for RPGs
by _Zoran_ on Tuesday August 07, 2018 @03:33PM
(#17709821)
Yeah, I wasn't entirely happy about these.
The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end would always mean "trap/secret" to the players.
But as others have said, it's not entirely unrealistic ;)
The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end would always mean "trap/secret" to the players.
But as others have said, it's not entirely unrealistic ;)