Re:Dungeons Tome – Tool for generating dungeons for RPGs
by adamc on Tuesday August 07, 2018 @09:35AM
(#17706416)
The long hallways that don't end in rooms bug me; no one would build a structure like that.
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Re:Dungeons Tome – Tool for generating dungeons for RPGs
by themodelplumber on Tuesday August 07, 2018 @10:49AM
(#17707125)
Economic downturn. This stuff happens all the time, just ask your local dungeon developer. Or don't, because those guys are mostly jerks.
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by LanceH on Tuesday August 07, 2018 @11:58AM
(#17707774)
The ground might be softer in one direction. There may have been something worth mining out in a specific direction. Of course this only occurs orthogonally in the real world :) The main point is that with mining a tunnel is the natural structure and rooms would be unusual.
An empty hallway is great for storage and requires much less support than building out a room. It could also be explained by venting or similar that might not show up on a map.
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by mcguire on Tuesday August 07, 2018 @06:02PM
(#17711270)
"Gettin' ready to carve out the Master Dining Hall and what do we find? It's smack dab against a vein of mithril ore. You know what happens when you start digging mithril, right? We ain't doing that for no union scale!"
I used to work at the old IBM buildings in Austin; there were a few halls that went around a few corners only to dead-end. With a bunch of spare desks and chairs piled against the end wall.
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by pavel_lishin on Tuesday August 07, 2018 @10:47AM
(#17707100)
Maybe humans wouldn't, but what about goblins? Orcs? What about dwarves digging exploratory tunnels, or following ore veins?
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by tantalor on Tuesday August 07, 2018 @09:44AM
(#17706485)
Maybe its for accessing utilities/maintenance.
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by kuroguro on Tuesday August 07, 2018 @10:31AM
(#17706947)
Maybe it's an old broken passage.
Re:Dungeons Tome – Tool for generating dungeons for RPGs
by _Zoran_ on Tuesday August 07, 2018 @03:33PM
(#17709821)
Yeah, I wasn't entirely happy about these.
The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end would always mean "trap/secret" to the players.
But as others have said, it's not entirely unrealistic ;)