Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa...
by GuB-42 on Friday August 03, 2018 @07:41AM
(#17678993)
I don't think we can call it real-time below 6 FPS (0.17s). That's the framerate of cheap anime. And the goal should be at least 30, which is a typical video game framerate.
The only examples I have where real-time raytracing is used are demoscene productions where shapes are defined using simple mathematical primitives. (see the 4k intros "absolute territory" and "zetsubo", both from prismbeings for example).
The only examples I have where real-time raytracing is used are demoscene productions where shapes are defined using simple mathematical primitives. (see the 4k intros "absolute territory" and "zetsubo", both from prismbeings for example).